Summary
A simple challenge betweenHalf-Life 2developers led to the creation of the game’s Gnome Chompski prop and its associated achievement, a Valve employee has revealed. Aside fromHalf-Life 2, the infamous garden gnome has appeared in other Valve titles as well.
To mark the20th anniversary ofHalf-Life 2on November 16, Valve released a massive update for the legendary shooter that introduced Steam Workshop support, improved visuals, and some fixes, among other things. The major content drop also included a developer commentary, which is a feature that became a staple in Valve titles only after the launch ofHalf-Life 2. An interesting detail that was mentioned in these developer diaries was the origin of Gnome Chompski, a garden gnome prop inEpisode Twothat is crucial to unlocking the game’s Little Rocket Man achievement.
In a commentary bubble that can be found midway throughHalf-Life 2’s first level, Point Insertion, Valve designer Scott Dalton revealed that Gnome Chompski, seemingly a reference to popular American linguist and political activist Noam Chomsky, could trace its history to a silly little challenge between the game’s developers. Testers would put a small baby doll in a blue crate at the start ofHalf-Life 2and carry it as far as they could throughout the title in an effort to make trial runs more fun, according to Dalton. This supposedly ended up inspiring Little Rocket Man, the difficultHalf-Life 2achievementthat tasks players with carrying Gnome Chompski for most ofEpisode Twoand placing it inside a rocket near the very end.
Half Life 2’s Little Rocket Man Achievement Was Inspired by a Challenge Between the Game’s Developers
Valve’s critically-acclaimedLeft 4 Dead 2, which featured Gnome Chompski as well, rewarded players with the Guardin' Gnome achievement for going through a similar journey in the Dark Carnival campaign. Meanwhile, those who can bring the lawn ornament toHalf-Life: Alyx’s lategame Vault area will receive the Gnome Vault of my Own achievement. These kinds of unique interactions are some of the most rewarding parts of game development, Dalton said. “We design games with theories in mind, but you never really know where things are going until players get their hands on [them],” the developer, who also noted that the community started carrying the baby doll inHalf-Life 2following its release, explained.
Thedevelopment ofHalf-Life 2and its episodeswere the focus of a two-hour-long documentary that Valve also dropped to commemorate the beloved game’s 20th anniversary. In one of the included interviews, Valve president and co-founder Gabe Newell said thatEpisode ThreeofHalf-Life 2was never completed because he was personally unable to figure out how pursuing the project would push anything forward.
Half-Life 2
WHERE TO PLAY
- HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve’s debut title wins more than 50 game-of-the-year awards on its way to being named “Best PC Game Ever” by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.