Summary

Sid Meier’s Civilization 6is an impressive turn-based strategy 4X video game about growing civilizations and succeeding through various winning conditions.Wonders are buildings designed as bonusesto complement the player’s choice of victory conditions. They aren’t game-changing, but when placed strategically, can provide great boosts in a variety of ways. However, some wonders are too niche or practically useless by the time their construction is complete, that they aren’t worth building in the first place.

Sometimes wonders can only be built during certain eras, and the expansions players have made by that time are already sustainable. While the following wonders aren’t completely useless, they offer small buffs that aren’t worth the resources to build. Keeping an eye out on the more useless wonders to avoid should help players shed some weight on making decisions.

Civilization 6 Wonders BioSphere

10Biosphere

Museum of Earth

For a Wonder, the Biosphere presents attractive bonuses on the surface but at a marginal benefit. The Appeal bonus to Rainforest and Marsh tiles usually neutralizes the Appeal penalty that Marsh and Rainforest tiles already have. Players can simply remove tiles and plant second-growth Woods using Builders, which is far cheaper than investing in a Wonder.

The one-time100 Science bonus for unique tilesupon completion is a weak reward when looking at other Atomic Era buildings and strategies. However, in Gathering Storm, the Biosphere’s Power bonuses are incredible when it comes to Cultural or Science Victories.

Civilization 6 Wonders Machu Picchu

9Machu Picchu

Remnants Of The Incan Empire

Machu Picchu’s existence depends on whether or not a city has Mountains in it, making it a fairly situational Wonder. On top of this, the +4 Gold bonus doesn’t really benefit the player,since there are many better waysto generate money for cheaper Production.

Machu Picchu could be effective at giving bonuses to Theater Squares, but since the Mountain requirement is limited, players could just opt to gain high adjacency bonuses by placing Industrial Zones between Dams and Aqueducts. There are better ways to generate Culture or Production even if there are available Mountain tiles.

Civilization 6 Wonders Hanging Gardens

8Hanging Gardens

The Greek And Roman Legend Of Babylon

The Hanging Gardens is one of the earliest wonders in the game and can be helpful in kick-starting Population counts. However, even in the early game it’s high cost of Production makes this not the best option. The 15% modifier only applies to excess Food cities have, and not the total, making the actual population growth fractionally better.

The Hanging Gardens’ main weakness lies in the Housing bonus. If it’s placed in a city with minimal housing, thePopulation cannot grow according to the limited housingand thus nullifies the Wonder’s effects. This wonder shines for a few civilizations that already focus on extra Food and Housing benefits, like the Mayans or the Egyptians, otherwise, it is best to leave the Hanging Gardens alone.

Civilization 6 Wonders Hermitage

7Hermitage

Catherine’s Treasure

Without any DLC, the Hermitage is almost never worth building, as it’s way too expensive, and other strategies compensate better. For instance, founding two cities and building Theater Squares with Amphitheaters and Art Museums in both ends up being cheaper and more beneficial than waiting for the Hermitage to finish.

From the DLC Rise and Fall and onward, nothing changes about the Hermitage but the Curator title given to Governors Reyna or Pingala will turn it into a Tourism hub. Overall, the Hermitage doesn’t resemble “wonder-like” qualities. Even players tryingto achieve a Cultural Victorywon’t find this as useful as other ways to gain Culture or Tourism.

Civilization 6 Wonders Panama Canal

6Panama Canal

A Massively Man-Made Canal

The only difference between the Panama Canal Wonder and a regular Canal is its size and+10 Gold bonus. Players should consider whether or not a regular Canal can be built, as the +10 Gold isn’t that big of a deal when compared to how long it takes to construct the Wonder. A Military Engineer can cut the regular Canal building time by a lot, whereas the Panama Canal cannot.

When players enter the Industrial Era, better pieces of infrastructure are unlocked and the Panama Canal pales in comparison. Overall, the Panama Canal is not worth building when cheaper options exist.

Civilization 6 Wonders Sydney Opera House

5Sydney Opera House

The Elaborate Structural Engineering Nightmare

The Sydney Opera House can actually be useful for a Cultural Victory, as it attracts Great Musicians much more quickly in the final stages of the game. If combined with the Satellite Broadcasts policy card, Great Works of Music will yield awesome amounts of Tourism.

However, the amount of Production needed to construct the Sydney Opera Housecould be better spent elsewhere. Theater Square Performances can be repeatedly run to gain Great Musician points instead of investing a long period of time to construct a Wonder.

Civilization 6 Wonders Great Bath

4Great Bath

Ruins Of The Indus In Mohenjo-daro

The Great Bath is available early in the game and is only useful if the game’s Disaster rate is set to moderate or higher, as it becomes an early version of the Dam, ensuring safety from floods on top of benefiting from them. If players seek a Religious Victory, the Faith gain proves useful in the early game.

However, since this is among the first Wonders available, the opportunity cost is also the highest, as there are many ways to gain better bonuses for Food and Production that aren’t Wonders. Later on, the Dam and Aqueduct buildings become available, making this Wonder rather obsolete.

Civilization 6 Wonders Great Lighthouse

3Great Lighthouse

Third-Longest Surviving Ancient Wonder

The Great Lighthouse is rather niche and provides minor benefits. The best thing it has going for it is the +1 Great Admiral point per turn and the slight boost to naval unit movement speed. Other than that, the Great Lighthouse doesn’t live up to the standards of what makes a Wonder.

There is also a known bug where the Movement bonus does not affect embarked ranged cavalry units, support units,Inquisitors, and Warrior Monks. The only civilization that actually finds the Great Lighthouse useful is the Ottomans, due to their unique naval unit Barbary Corsair, which has no Movement costs to perform coastal raids.

Civilization 6 Wonders Stonehenge

2Stonehenge

A Southern England Anomaly

Stonehenge is one of the first wonders available, after researching one technology. It’s a beneficial Wonder for players seeking a bonus to Faith, but incredibly hard to achieve inhigher difficulties against AI opponentsdue to Stonehenge being high on their priority list. However, this Wonder is practically useless for anyone not prioritizing religion, instead finding better luck in military units or Monuments.

If for whatever reason a player is ineligible to receive a Great Prophet, Stonehenge will spawn an Apostle instead, which isn’t nearly as beneficial as a Great Prophet, making this a potential waste of time.

Civilization 6 Wonders Golden Gate Bridge

1Golden Gate Bridge

A Pop Culture Icon

The Golden Gate Bridge’s placement requirement is the biggest downfall of its creation. It requires a Coast tile separated by at least two hexes of water, and cannot be built on a Lake. If players are playing on a Pangaea or Continents map, they will find no good location to build.

If the game is played on a map like the Earth where it almost guarantees a suitable location to build the bridge, then players must strategize to settle a city for it early. Overall, despite the effects sounding useful, the Golden Gate Bridge’s length isn’t that impressive for maneuvering land units, and it limits space for other great tile improvements like Seaside Resorts or Ski Resorts.