There’s no denying that Bethesda’s Todd Howard is one of the most well-known auteurs in the game industry. His newest credit is on MachineGames’ newIndiana Jones and the Great Circle, a dream come true for theFallout,Elder Scrolls, andStarfieldicon. Howard tried to pitchanIndiana Jonesgame back in 2009, but it fell through. 15 years later, that journey is now complete and the game ships soon.

In a recent interview,Indiana Jones and The Great Circleexecutive producer Jerk Gustafsson spoke to Game Rant about the role Howard played in the game’s development and how the final project compares to Howard’s initial pitch. Overall, a lot of the core idea comes from Todd Howard, who also served as an executive producer on the title, but a lot of it was also empowering MachineGames to do what MachineGames does best: make astounding games with strong stories.

Indiana Jones and the Great Circle Tag Page Cover Art

Todd Howard’s Dream Indiana Jones Game

Howard’sIndiana Jonesidea has long focused on the concept of the titular Great Circle. In navigation, a Great Circle is a plotting of the shortest distance between two points on a globe. Because the Earth is round (technically an oblate spheroid), the shortest distance isn’t a line, but rather an arc. Howard was interested in the idea of creating a Great Circle between some of the greatest wonders of the world and trying to understand the significance of the fact that this Great Circle would bisect the Earth.

While it’s normal for games to change drastically throughout development,Indiana Jones and the Great Circlehews very close to the original pitch, explained Gustafsson. Though MachineGames did work with both Howard and Lucasfilm Games to expand the core pitch toa fullIndiana Jonesexperience. As Gustafsson explained,

Todd had long nurtured this idea of a story around this mysterious Great Circle, and we developed the story in-house at MachineGames in collaboration with Todd based on his idea. Very early on, we decided to use Indiana Jones and the Raiders of the Lost Ark as our key reference, and we used the statement “we want you to feel like Indiana Jones” as the number one development goal…We don’t usually make those big changes, to be honest. Once we have gone through writing that first story synopsis, we tend to be very good at sticking to our plan.

The changes MachineGame made throughout the game’s development tended to be more detail-oriented, changing small parts of the game to better breathe within the whole, rather than anything major or foundational to Howard’s initial concept. One notable change, though, isTroy Baker’s role as Indiana Jones. While Howard did not initially want to cast him for the role, Baker’s performance during blind tests impressed everyone. And based on everything seen so far, it seems like it was the right call.

Overall, this is the result of a game Howard has fantasized about, to some degree, since 2009. Finally, Howard and MachineGames get to tell the story about what is behind the titular Great Circle and the significance of the way world wonders align. Though Howard has long strived to make this game a reality, it came as something of a surprise to MachineGames, best known fortheWolfensteingames. Gustafsson recounted the feelings he had when approached by Howard to craft anIndiana Jonesexperience.

Our friendship and respect for each other have grown over the years as sister studios under the ZeniMax umbrella. I still must admit, though, that I was quite surprised when Todd asked me if we would be interested in developing a newIndiana Jonesgame. Surprised, but also deeply honored. For many of us here at MachineGames,Indiana Jones and the Raiders of the Lost Arkwas one of those magic childhood movie moments, and getting the opportunity to work with a character like Indiana Jones was mind-blowing, to say the least.

As a result of MachineGames’ dedication, along with Howard’s own, players are finally going to uncover the mystery of the titular Great Circle and see the vision Howard and the development team had for such an iconic character.