The post-apocalyptic genre has become increasingly popular in the last few decades, but it can trace its origins all the way back to the early 1800s, with Mary Shelley’sThe Last Manbeing widely considered to be the first mainstream post-apocalyptic novel. Post-apocalyptic settings are also nothing new for the gaming world, with1988’sWastelandfor the Commodore 64being one of the first renowned entries in the genre. Now,STALKER 2: Heart of Chornobyljoins that ever-growing list.

STALKER 2: Heart of Chornobyl’s post-apocalypse separates itself nicely from the crowd by establishing a historical background, with its story and setting revolving around the 1986 Chornobyl Disaster. ButSTALKER’s setting isn’t wholly original. As any long-timeSTALKERfan will know, GSC Game World’s series was heavily inspired by two very important pieces of Soviet Russian media.

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STALKER’s Two Main Sources of Inspiration Explained

Arkady and Boris Strugatsky’s ‘Roadside Picnic’ Novel Explained

First published in 1972,Roadside Picnicis a Sci-Fi novelwritten by the Soviet writers Arkady and Boris Strugatsky. InRoadside Picnic, the world has been recently visited by extraterrestrials. This “Visitation” occurred in six small spots around the world, which are now known as “Visitation Zones.” While nobody saw these extraterrestrials, their arrival, or their departure, they left behind a wealth of mysterious artifacts that have intriguing physics-bending properties.

The novel’s title refers to an analogy within the book in whichthe extraterrestrials' Visitationis likened to a family’s roadside picnic, though rather than leaving food wrappers and the remnants of a small fire behind, they left artifacts that hold otherworldly powers on Earth. Any group of scavengers who seek these powerful artifacts are called “Stalkers.” Naturally, this setting and premise shares a great number of similarities withSTALKER.

Andrei Tarkovsky’s ‘Stalker’ Movie Explained

In 1979,the Soviet director Andrei Tarkovskyreleased a movie loosely based onRoadside PicniccalledStalker. A screenplay written byRoadside Picnic’s Strugatsky brothers,Stalkerfollows the titular unnamed character as he guides a writer and professor through a dangerous Zone filled with strange anomalies and hazards, in search of a rumored room that grants a person’s deepest desires.

The 1979 movie adaptation retains much of the same theming as its novel counterpart, with lofty philosophical themes regarding one’s true desires and the sacrifices one would make for them being central to the main story. Much likeRoadside Picnic,Stalkerfeatures plenty ofsupernatural phenomena, including anomalies that defy the laws of physics and seemingly extraterrestrial artifacts.

Roadside PicnicandStalker’s influences ontheSTALKERgame franchiseare obvious and plentiful. Along with practically adapting the novel and the movie’s Zone setting directly,STALKERalso borrows its name directly, though it gives it a unique acronym (Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, and Robber).

Much of the original 2007STALKER: Shadow of Chernobyl’s plotis also heavily inspired byStalker, with its endings seeing the player discover a Monolith at the center of the Zone that can grant wishes, albeit at a cost. TheSTALKERfranchise has also dabbled with similar philosophical themes over the years, with the games posing some intriguing questions about humanity and what it will sacrifice for fame and glory, along with examinations of the Soviet Union’s influence over Eastern Europe, among many other concepts.

STALKER 2: Heart of Chornobyl

Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in year 2006. Violent mutants, deadly anomalies, warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLDTake over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONSMeet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.