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The Rise of the Golden Idolfinally reaches its nail-biting conclusion in Chapter 5, the final part of the investigation into this mysterious and dangerous ancient artifact. The final part of the story has some fun and interesting new scenarios to explore, and also ties up the dropped threads from previous chapters.
Players will probably need to review the information from previous chapters to have all the information needed for the last one. Some of the names and places repeat, and these scenarios are longer and more complex than the ones that came before them.
Several of these scenarios have more progression-based puzzles, which meansthe player has to solvethe first few before the next ones in the sequence are unlocked.
Chapter 5: The Pinnacle
Where Terrible Plans Are Set In Motion
In this chapter of the game, players learn the details of how the Idol was used for commercial profit. The Idol’s potential to be profoundly benevolent or evil when it came to manipulating people made it ideal for someone hoping to encourage consumers to buy certain products. Others, however, had more lofty or even malevolent intentions. Chapter 5 reveals the invention of the game’s main protagonists and their creation, a machine called I.D.O.L. that can beused to control emotionsand memories.
Following the completion of Chapter 5, there’s a final section that explains the conclusion,The Final Clash. This opens up after completingIdol Rules, which closes out the chapter.
Beach Trip
A Seaside Photo Shoot Goes Horribly Wrong
The bright open spaceof the seaside is juxtaposed against the dark interior of the ambulance in this scenario.
Photos
Some of the names listed in thePhotosare also used in the other puzzles, but don’t appear in theNamessection.
Names
This is a list not only of the models, but also of the photographers and the person of interest in the ambulance.
Bags
This might seem like a filler puzzle at first, but it can be used to piece together the other sections if they aren’t finished yet.
Amy Wood
Events
This scenario introduces a brand name that comes back later, along with one example of how someone is trying to use the powers of the I.D.O.L for profit. Some names are new, but others are from previous chapters.
Boardroom Brawl
A Fight Breaks Out At OPIQ HQ
Not everything is about teamwork and empathy at the OPIG HQ. This scenario demonstrates how swapping, stealing, and displaying memories can go wrong.
There’s a lot of text here for the few puzzles, but most of the information and faces are already known.
Ancient Artifacts
A Violent Display At The Lumerian Museum Of History
This scenario is another reference to the ancient culture of Lumeria and its gods and weapons.
Steelside Warehouse
Dark Experiments At The Docks
A story thread from a previous chapter continues here. Players are encouraged to check previous information to refresh their memory of the story and its main characters.
The Final Clash is unlocked when the other Chapters and Idol Rules have been completed. It’s the longest scenario in the game and doesn’t have words to collect, but numerous Spots to find instead, and stretches across several screens.
Dwelling
There are four of these. No clues are required to finish it, justthe power of observation.
Timeline
The homeless people living here arrived in a certain order. This is the second puzzle, but it might be one of the last the player finishes. It requires a fair amount of information, which is found mostly in the Dwelling areas.
Residents
This puts together the two previous puzzles by adding the names and locations of the people who live on the docks.
Game
Change the screen to the scene on the boat moored nearby to unlock the Game puzzle. Each character is pretending to be someone else.
Arabella Fairchild
Summer
The two texts are namedSummerandAutumnbecause that’s when they took place. This information helps to fill out previous chapters of the story.
Idol Rules
The Secret Of The Machine Is Revealed
This part of the game unlocks only when the previous four scenarios have been solved. Before moving on to Final Clash, players have to complete the puzzle that describes how the I.D.O.L. works:
Underneath, label the controls:
For the Comic Panels below the controls,drag the available iconsinto the following spaces. The crystals always go into the I.D.O.L. with only one exception in Panel 2.
The short text under the two red disks is to the right of the Controls section. The two missing words arememoryanddeplete, in that order. Beneath the short text about the disks is a longer paragraph beneath a picture of a red crystal and a blue crystal. The missing words are:
Final Clash
A Piel Match To Remember
This is a unique scenario because there are no words to be found, only scenes to be observed, clues to find, and evidence to collect. There are several screens to explore, and most of them have to be unlocked by discovering others.
Use the clocks in the top right and the icons on the top left to change the screens and find all the Spots. The puzzles have to be finished for the next one to appear. There are seven in all, not including the smaller insets that players can also click on.
OPIG
This is the first puzzle and must be solved before the others unlock.
good memories of the O-Range
bad memories of the O-Range
all memories of the square disk
TheCursetext is available when the I.D.O.L. puzzle is completed.
Broadcast
This puzzle appears after Curse is finished. It’s a longer text that describes a dramatic event.
Hunter
If the title of this puzzle doesn’t jog your memory, the picture for December 4th definitely will.This final puzzle bringsthe whole story full circle by taking it back to Chapter 1.