The world ofCyberpunk 2077had one easy advantage from day one: it was based on Mike Pondsmith’s rich and grimy vision of the future. Pondsmith’s unmistakable fingerprints, coupled with CD Projekt Red’s writing bona fides, helped makeCyberpunkone of the decade’s most enthralling game worldsto unravel, even with the bugs.

It’s this mature yet eccentric worldbuilding that makesCyberpunk 2077such a joy to explore, especially as AAA gaming continues to trend toward toothless, by-the-numbers, and designed-by-committee narratives meant to be as inoffensive as possible.Cyberpunkis certainly not what one would call “inoffensive” by any means: its world is mean, unforgiving, and, more often than not, cruel. Ripe examples of this cruelty can be seen in the game’s cyberpsychosis quest chain, where V is tasked with neutralizing Cyberpsychos scattered about Night City. On its face, these encounters are essentially mini-bosses, but there’s actually quite a bit of storytelling to chew on here. It’s unfortunate, then, that the game never realizes these stories' full potential.

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Project Orion Can Capitalize On Something Cyberpunk 2077’s Cyberpsycho Quests Promised

The Shortcomings of Cyberpunk 2077’s Cyberpsycho Quests

Cyberpunk’s cyberpsychosis side quests can be rather heartwrenching, as the player will discover fairly early on that, despite their violent dispositions, these “psychos” are actually victims most of the time. Text logs and other visual clues often reveal that cyberpsychos' fiery rage is actually most terrifying for them: many are normal people, some using cybernetic enhancements to treat various medical conditions, while others are suffering from PTSD or other tertiary conditions exacerbated by the influence of their sick machinery.

One early cyberpsychosis sighting isa clear reference toGhost in the Shell, a 1995 cyberpunk anime film dealing with similar themes.

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Regina Jones, the Fixer who tasks the player with handling these disturbances, is aware of this, and thusrequests that V take the psychos out non-lethally. Most empathetic people would agree that this is the most desirable outcome, especially as it becomes clear that these individuals are sick rather than fundamentally amoral or sadistic. This presents the player with an interesting dilemma: take the enemies out in the most efficient way possible, even if it means killing them, or take the riskier, but less lethal approach, thereby preserving V’s integrity and ethics?

It’s an interesting premise, but it sadly doesn’t amount to much. Whether V kills a cyberpsycho or lets them go, players will receive the same reward, with the only real difference being the end-of-mission dialog from Regina, who will scold or praise V depending on their actions. Ultimately, there is never be any substantial consequence or reward for V’s choices in this quest chain, which seems like a huge missed opportunity, especially since these missions are one of the very few venues where players can make use ofCyberpunk 2077’s myriad non-lethal gameplay options; non-lethal play as a whole can wind up feeling inconsequential.

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How Project Orion Could Double-Down On Cyberpunk 2077’s Cyberpsychosis Quest Design

The background writing forCyberpunk 2077’s cyberpsychosis encounters is consistently strong, which is why it’s particularly disappointing that they never lead to much. ButProject Orioncould build off this strong narrative foundation, providing similar missions or side activities built around cyberpsychosis, but with an actual reward or drawback based on the player’s decisions.

Significant differences in the narrative of such a quest chain may be the ideal route. For instance, perhaps the player-character could meet with rehabilitated cyberpsychos who thank them for showing mercy. Alternatively, the family or friends of a lethally dispatched cyberpsycho could hold a vendetta against the player-character, impacting the game in unexpected ways. Through such an approach,Project Orioncan continue to explore cyberpsychosis, delving deeper into its sociological and philosophical themes while also being more narratively engaging than its predecessor.

Johnny Silverhand T-posing in Cyberpunk 2077

Cyberpunk 2077

WHERE TO PLAY

Cyberpunk 2077 is an open-world action-adventure from the creators of The Witcher 3: Wild Hunt, CD Projekt Red.Set in Night City, a megalopolis obsessed with power, glamour and body modification, you play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality.Upgraded with next-gen in mind and featuring free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades.The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?

Cyberpunk 2077 Night City (2)

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