Kings have been killing peasants since the dawn of time. Usually, that’s where the story ends. But Kaelara’s execution is different, it’s where everything begins. In Nemorsis, her death creates a spirit of vengeance, bound to a single purpose. This isn’t a tale of redemption. No one’s getting saved. It’s about a woman’s final wish taking form and haunting every shadow in the kingdom.
Oneiric Gamesknows exactly what they’re building here. Players start off with twenty shadow powers, which are manifestations of the Nemorsis’s supernatural abilities. Each run reshuffles these abilities, creating a fresh challenge every time.Each of these twenty abilities can be upgraded twice, adding layers of strategic depth to every power discovered.The genius lies in how this randomization forces players to adapt their strategies with each attempt. There’s no optimal path, no perfect build, just constant adaptation to whatever powers manifest.
Turn Death Into A Beginning With Nemorsis
The stealth system peels back gaming’s usual abstractions. Where most titles settle for simple hidden or spotted states, Nemorsis crafts something far more intricate. Guards scan their surroundings with individual fields of view. For instance,the shadows stretch and deepen with varying levels of darkness.Both distance and movement play crucial roles in detection. This creates a stealth system that feels less like a game mechanic and more like an organic exploration of shadow manipulation.
Hugo Marcet’s background in tabletop RPGs shines through in the game’s structure. Players begin their journey in the depths of a dungeon, then weave through a village, ascend a castle, breach a temple, and finally descend into a hellish landscape. Between these areas, the randomized reward system presents them with crucial choices about power development.
The fog of war system stands out as particularly inspired. Rather than functioning as a simple visibility mask, it breathes life into the Nemorsis’s supernatural awareness. This veil shifts and pulses with each movement, transforming every area into an evolving battlefield where vision and shadow wage constant war. Each step requires careful observation, as the boundary between seen and unseen reshapes itself continuously.
The roguelike elements also do more than making sure there’s replayability. They practically prioritize the mastery of core mechanics rather than trying to make players memorize all the power combinations. When Nemorsis launches in late 2025 on Steam and Xsolla, it will bring something distinct to the stealth genre. At its core sits a fundamental question:What happens when death is just the beginning?
Oneiric Games has built something that understands both the mechanical satisfaction ofstealth gamesand the appeal of supernatural revenge. This isn’t about being an all-powerful shadow assassin. It’s about being a spirit of vengeance, learning to use whatever powers manifest to fulfill Kaelara’s final wish. Her story began on the executioner’s block. The Nemorsis exists to write its ending, one shadow at a time.
Players interested in following Nemorsis’s development can join theofficial Discord community.