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JoiningMarvel Snap’s roster fromMarvel Rivals, Luna Snow is the latest card to kick off December. She’s a 3-Cost, 5-Power On Reveal card with the ability to summon two Ice Cubes on either side of her lane. These Ice Cubes have the Ongoing ability to grant +1 Energy at the start of each round until the lanes are full, after which they self-destruct and stop generating Energy.
Since the Marvel Rivals season introduces exciting cards like Galacta, Doctor Doom 2099, and Rocket Raccoon & Groot, Luna Snow has been overshadowed and hasn’t grabbed much attention. But for those eager to try her out in a fun deck, here’s the best build for Luna Snow inMarvel Snap’s current metagame.
Luna Snow (3–5)
On Reveal: Add an Ice Cube to each side of this location.
Release: Jul 19, 2025
The Best Deck for Luna Snow
Luna Snow fits well in aSilver Surfer deck. Her Energy-generating ability lets you play more three-Cost cards, maximizing Silver Surfer’s buff. To create an effective lineup, include the following cards: Luna Snow,Silver Surfer, Hope Summers, Red Guardian, Absorbing Man, Sebastian Shaw, Mobius M. Mobius, Caiera, Forge, Frigga, Brood, and Magik.
3
5
2
4
Luna Snow Deck Synergies
Frigga and Magik are flex cards; you can replace them with Phastos and Mockingbird.
How to Play Luna Snow Effectively
Here are some key notes to keep in mind when playing Luna Snow:
How to Counter Luna Snow
The most direct counters to Luna Snow areKillmonger, Cosmo, and the Goblins. However, you’re able to also considerShadow King, as Luna is a common card in Silver Surfer decks. Cheap drops like Iceman in later turns can also disrupt Luna Snow decks.
Is Luna Snow Worth It?
Luna Snow is a skippable card for two main reasons: 1) There are alreadystronger cards in the ramp archetypethat accomplish what Luna does, and 2) Her Cost makes her a less effective play after round three. She’s only useful if you have a specific niche for her.
If Luna Snow were atwo-Cost card, she would be a no-brainer for all ramp decks. However, as is, she only works well when played on curve. On turn four, she’s a bit awkward; on turn five, she occupies valuable space; and by turn six, she’s not worth playing at all.