In theDragon Ageseries, demons are spirits that have come to embody negative emotions. That’s why the Mourn Watch keeps a close eye on the spirits of the Necropolis, and they need your help inDragon Age: The Veilguard.
After you recruit Emmrich, you can return to the Necropolis and speak to the Mourn Watch leaders to start a series of quests called “Hauntings.” The first Hauntings quest ofDragon Age: The Veilguardis “Deathly Curiosity,” and you won’t have to travel far to find your target.
How to Beat Burgeoning Malice
You’ll find the Curiosity spirit directlysouth of the Hollow Belfry, which is where the Mourn Watch leaders stand.If this is your first visit to the Necropolisafter recruiting Emmrich, you’ll need to take the northeast exit and destroy a couple of red lyrium barriers to open the south door. There’s a set of Venatori cultists along the path, but you don’t need to fight them as part of this quest.
Once you reach the spirit’s location, the Spectral Court, you’ll discover that Curiosityhas already become a demon of Maliceand possessed a corpse. You’ll have to fight it to complete this quest. Malice is vulnerable to necrotic damage and resistant to cold, making Emmrich and Lucanis your best party members for this quest. It also has several troublesome attacks:
Once Burgeoning Malice goes down, it drops a chest with an item and Fade-touched crystals inside. you may now return to the Mourn Watch leaders for a reward of 400 gold,+250 Mourn Watch Strength, and access to the next Hauntings quest, “Restless Dreams.” You can also stay in the Spectral Court to solve a wisp puzzle.
How to Solve the Spectral Court Wisp Puzzle
On the west side of the Spectral Courtroom, you can spot an orange flame. Have Emmrich use Placate Mischief on it to free a wisp. This wisp will then point to five unlit braziers in a specific order. This order is:
If you Ignite the braziers in this specific order, the wisp will open its sarcophagusand let you take the Memento inside. If you light them in a different order, the braziers will go out and you’ll have to try again. If you weren’t fast enough to follow the wisp, you’re able to use Placate Mischief again to have it repeat the sequence.
The wisp will also follow you after you solve the puzzle, and there’s a place nearby where you can use it to open a door. Take the south exit from the room into the Cascades to find a wisp node to the right. Using the wisp here will open the door and give you access to a large chest. With the puzzle complete,you can now head back to the Mourn Watchfor your quest reward.