Summary
Most RPGs thankfully do not have to contend with aging controls thanks to their turn-based nature, making them more accessible to newer generations in this respect. However, they age in a myriad of other ways.Older JRPGs from the 1990slack many modern quality-of-life conveniences or force the player to grind in order to become strong enough to progress through the story.
Thankfully, the RPGs detailed below are still fantastic experiences today, even if they do not have the graphical prowess behind them that modern games do. These blasts from the past can also be a reminder of a special charm some games no longer have.
Legend of Legaia’smain gameplay hook is thecombat system influenced by fighting games.Instead of a basic attack, every character’s turn consists of a combination of punch and kick inputs. Put in the right combination and players will unleash a special attack. The fact that this system has never been replicated makes it worth playing today already.
The story also has a unique twist on the standard hero’s journey through a dangerous world to rid it of evil. A dangerous mist covers the land that makes monsters dangerous and corrupts humans. Players first pass through a mist-infested town and see the townspeople’s suffering, then see them revert back to a human form once they revive the nearby Genesis Tree that clears up the mist.
There is a ton of information out there on whyFinal Fantasy 7is one of the greatest games ever made. The remake trilogy is not evidence that the game no longer holds up. It is a validation of its legacy. JRPGs still mix elements of science fiction into their worlds, but few do it in such a way that so closely touches on real-world environmentalist themes and corporate greed.
Progression is also pretty smooth as long as players do not run away from battles. The Materia system adds a level of customization to the party. Party members have their predetermined strengths and weaknesses, but everybody has access to the same abilities through the Materia players can fit into the characters' weapons. Western RPGs always prioritized a fully customizable party, but it was not common in JRPGs, especially in the mid-1990s.
The last boss might prove a particularly difficult fight,but the endgame is filled with enough side queststo make training to a higher level engaging and fun.
Suikoden’sgraphics are nothing to write home about. They were not anything special when it came out in 1995 either. This works to its advantage today, however, since the game never strived to wow players with visuals. Instead, players are compelled by the unique gameplay of recruiting up to 108 party members to their side.
The battles themselves also support six party members simultaneously instead of three or four, a switch from the traditional line of party members people were used to seeing at the time. They are set up in two rows, adding an element of strategy to party composition and where they are placed. The 2024 spiritual successor,Eiyuden Chronicle: Hundred Heroes, that was boosted by a successful Kickstarter, shows that the game’s mechanics have a place in modern gaming.
In the 1990s JRPGs were stretching out of their comfort zone and striving to tell darker stories. Still, a lot of them boiled down to stopping an ancient evil.Tactics Ogre: Let Us Cling Togetheropts for a darker, more grounded plotwith political intrigue, betrayal, and moral questions about how far the player is willing to go for their cause.
Players make a variety of choices that change both the ending and other scenes throughout. Even as RPGs started embracing darker stories and indulged in violent imagery,Let Us Cling Together’sdrama still has value. Seeing a pixelated character take their own life because they lost faith in humanity is far more impactful than most violent scenes in cutting-edge games of today.
ThePhantasy Starseries was more than a consolation prize to Sega Genesis owners who could not accessFinal Fantasyon their consoles. The series was unique in its own right with a focus on the cosmos as opposed to a medieval-inspired setting. The gameplay is intuitive, the characters are jolly and feel like friends to the player, and navigation is easy to understand. It is also relatively short for the genre, so it never overstays its welcome.
Phantasy Star 4is one of the most refined 16-bit RPGsbefore the newer generation started experimenting with the format, like how the 2002Resident EvilGameCube remake was the perfect example of that type of survival horror before the genre evolved. Their polish makes them hold up to the best the genre has to offer today.
Parasite Eveis part JRPG andpart survival-horror,a combination that has rarely been tried before or since. The look of it alone helps it stand out from the pack. The game takes place in New York City and players control Aya Brea, a far cry from the teenagers or destined heroes for which the genre is known.
The combat system mixes real-time elements with turn-based attacks, something that would only be more standard more than a decade later in JRPGs. The environments are smaller than the average JRPG, but players are encouraged to explore every nook and cranny for items and equipment.
SomeSuper Mariocollaborations are so wild they just have to work. Nintendo worked with Squaresoft to makeSuper Mario RPG.The game is a tried and true example of the genre, but platforming still has its place in the adventure.
The isometric camera lets payers see the Mushroom Kingdom and its characters in a way they never had before. The combat is familiar but includes timing-based mechanics to make each hit an engaging minigame.Even with the other RPGs starring the plumber since then,nothing has ever really felt likeSuper Mario RPG.
Chrono Triggerhas stuck in gamers' minds since its 1995 release for good reason. Its story deals with the implications of time travel and the ability for it to ruin existence. The game world is small, but players experience it in several different historical periods, dating back to prehistoric times and going all the way into a ruined future.
On the surface, this sounds like afun jaunt through space-time, but there is a melancholic undercurrent throughout the whole game that helps it feel fresh and prevents its older sensibilities and writing from feeling quaint. The multiple endings and the ways to get them also feel modern.