Summary
Call of Duty: Black Ops 6Associate Director of Design Matt Scronce has explained several of the design decisions made regarding the new omnimovement system. Specifically, he explained why some aspects ofCall of Duty: Black Ops 6’s movement may feel a little bit slower than previous games in the series.
In the lead-up to the launch ofCall of Duty: Black Ops 6, the new omnimovement was touted as a major step forward for the series. It allows players to sprint, slide, and dive in any direction, making movement as a whole feel more fluid. While not perfect, most agreed thatCall of Duty: Black Ops 6’s omnimovementwas a positive addition to the series, raising the skill ceiling considerably as gunfights get much faster. As with any major change in a franchise with a gameplay formula as established asCall of Duty, there were elements of omnimovement that some fans did not like, and they haven’t been shy about sharing them with the game’s developer.
Responding to a clip showcasing a movement speed comparison between 2019’sCall of Duty: Modern Warfareand the recently-releasedBlack Ops 6, Matt Scronce, Associate Director of Design at Treyarch, explained that issues were caused when making prone and crouch speeds too fast. This explains why basic actions, like crouching and swaying, look much heavier in the newer game compared topastCall of Dutytitles.
Black Ops 6 Omnimovement Design Decisions, Explained
On top of this, Scronce also explained why jumping feels heavier inBlack Ops 6. He claims he has “never personally been a fan of spamming jump during combat,” and omnimovement was designed with this in mind. Sway and bob values were adjusted during development “to ensure that wasn’t the most effective tactic during engagements,” although he does reassure that any player who wants to spam the jump button during gunfights can make this easier with variousCall of Duty: Black Ops 6perksand weapon attachments.
Since the launch ofCall of Duty: Black Ops 6, players have been sharing their feedback about the game with Treyarch on a regular basis. Just recently, players have called forteammate collision changes inBlack Ops 6, among many other things. Luckily, Treryarch has been receptive to this feedback so far, with regular updates to the game addressing major issues. There’s no doubt that if the studio feels there are any changes necessary for omnimovement, it will make them.
Call of Duty: Black Ops 6
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Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6.Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops.The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.In a best-in-class Multiplayer experience, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6.Black Ops 6 also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead in two brand-new maps at launch. Post-launch, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.