Players get to make their characters inCaves of Qud, and naturally, every decision when it comes to skills and stats will matter. Every class in the game is viable, but some require less effort and game knowledge to play, making them better picks for beginners.

Creating a custom character is fun and all, but in a game as complex asCaves of Qud, selecting one of the preset characters is going to be the better option. Classes here may not be as flashy asin games like Dragon’s Dogma 2, but they’re all fun to play regardless. This guide covers two of the best character presets in the game, including some alternatives and options for players who want to dabble with the character creator some more.

Gunwing mutant preset in Caves of Qud

Best Mutant Starting Builds in Caves of Qud

For Mutants, we recommend going with thePreset Gunwing Calling. It’s basically a gunslinger that’s built for speed and maneuverability. The Gunwing starts with the following:

Starting Skills

Basically, Gunwing lets you shoot enemies down before they get too close. If they do reach your face, you either run or fly away, or use Force Bubble to absorb some hits. The downsides here are a low starting HP of 18, and a constant need for ammo early on.

Alternatively, we recommend any preset Mutant or a custom class with eitherFlaming Ray or Freezing Ray. These are free to cast, but they have a 10-round cooldown by default. Both these abilities can help you deal with most enemies early on, giving you a strong advantage against many low-level monsters.

Child of the Hearth preset in Caves of Qud

Other notable starting Mutations include:

Best True Kin Starting Builds in Caves of Qud

For True Kin, we recommend thePresetChild of the Hearth build. Unlike Gunwing, this is a melee starting class that lets you punch everything to death. By default, it can take out Snapjaws and Baboons in one hit, making the majority of early combat encounters trivial. Just be careful not to bite off more than you can chew. The Child of the Hearth’s starting stats are:

Starting Weapon

Get the Backswing skill from the Cudgel tree and spec into Dual Wielding. This gives you a chance to attack multiple times per turn, with a chance to stun enemies on hit. Put as many points into Strength as you can, and you’ll eventually be able to punch through most things in the game, including walls.

Alternatively, you can start as aPraetorianfor a sword-and-board melee character who also happens to be armed with a long rifle. It’s a very balanced starting class reminiscent of warrior/paladin classesfrom classic CRPGs, and if you’re not particularly fond of trying out anything too fancy or specialized, then Praetorian should be perfect for you.

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