InPath of Exile, each class gains power throughSkill Gems,equipment, and several skill trees that intertwine to empower the player. The series' iconic (and enormous) Passive Skill Tree returns alongside anothermainstay of the originalPath of Exile: Ascendancy classes. ThesePoE 2Ascendancy classes upon each base class by offering dramatically powerful or useful abilities through Ascendancy Nodes.

As of the Early Access release ofPath of Exile 2, Ascendancy is limited to two per class – and on launch, there were six classes. This makes for ahuge variety of class AscendanciesPath of Exile 2players can build towards, each of which offers completely different gameplay with unique Ascendancy nodes that grant game-changing Passive and Active abilities as well as mechanics wholly unique to each Ascendancy.

PoE 2 Huntress Class Dawn of the Hunt New Classes Ranked-1

This list of allPath of Exile 2class Ascendancies will be updated throughoutthePoE 2Early Accessas more classes and Ascendancy classes are added to the game.

Updated July 25, 2025 by Erik Petrovich: With the release of the Dawn of the Hunt patch, there are five new Ascendancy classes Path of Exile 2 players can pick up. Three of these are for classes that already exist in the game – the Lich for the Witch, the Smith of Katava for the Warrior, and the Tactician for the Mercenary. Two of these are tied to the new Dawn of the Hunt class, Huntress, including the Ritualist and the Amazon Ascendancy classes. This guide to all PoE 2 Ascandancies has been updated to include these new Dawn of the Hunt Ascendancy options, alongside notable Ascension Tree nodes for each new Ascendancy that grant each class powerful passive (and, sometimes, active) abilities.

Path of Exile II Tag Page Cover Art

+1 extra Ring slot

25% increased bonuses from equipped Rings and Amulets

Path of Exile 2 Cover

Wildwood Persistence

Increases Life Recovery rate by 3% for every 5% missing Max Life

+1 extra Charm slot

The Player Facing An Optional Boss

Gain 20% more Charm Charges

Mind Phylacteries

Can use 25% of Max Mana to trigger Charms if yourCharm does not have enough charges

As the Whispers Ask

Grants the Ritual Sacrifice skill, which lets the Huntress sacrifice a Rare monster to steal its modifiers

As the Whispers Demand

Ritual Sacrifice can be used on yourself to remove 20% of Max Life and gain one random Monster modifier

Corrupted Lifeforce

Grants the Blood Boil skill, which lets the Huntress automatically summon Blood Boils on nearby enemies that explode on death

Critical Strike

Chance to hit with Attacks can go over 100%

Gain Crit Chance equal to 25% of your excess Hit Chance

The Player Standing By Una’s Lute Box

Penetrate

Attacks with Weapons gain Physical Damage equal to 25% of theAccuracy Rating on that weapon

Predatory Instinct

Reveals Weaknesses against Rare and Unique enemies

Attacks against enemies with an Open Weakness deal 50% extra damage

Mighty Silverfist map boss in Path of Exile 2

In for the Kill

Gain 20% Movement Speed and 40% Skill Speed when nearby an enemy with an Open Weakness

The Player Getting The Book Of Specialisation From Una

Elemental Infusion

Grants the Infuse Weapon skill, which lets you consume Power Charges (Cold), Endurance Charges (Fire) and Frenzy Charges (Lightning) to infuse your weapon with elemental damage

Infused Avatar

50% chance to not consume an Infusion when used on a projectile weapon

Stalking Panther

Evasion Rating from Body Armor is halved, but Evasion Rating from Helmet, Gloves, and Boots is doubled

Mystic Harvest

Life Leech recovers Life based on your Elemental and Physical damage

Azmeri Brew

Life Flasks also recover Mana, and Mana Flasks also recover Life

+10% to Quality of all Skills

Sorceress with Act 3 gear in PoE 2

+1 to Level of all Skills

30% less Cost for all Skills

Atlas portals in PoE 2

Grants +3 Skill Points

Gem Studded

You can use two copies of the same Support Gem in two different Skills

Thaumaturgical Infusion

+1% toMax Cold Resistfor every 4 Blue Support Gems socketed

+1% to Max Fire Resist for every 4 Blue Support Gems socketed

The Link To Chat Option In The Menu

+1% to Max Lightning Resist for every 4 Blue Support Gems socketed

Adaptive Capability

Attribute Requirements for Gems can be satisfied by your highest Attribute

Inherent bonuses from Intelligence, Strength, and Dexterity are doubled

Persistent Buffs use 50% less Spirit Reservation

Watch How I Do It

Nearby Allies gain extra Attack Damage equal to 25% of your main Weapon’s damage

Can place multiple Banners

Pinned Enemies cannot perform Actions

Polish That Gear

Gain 100% of Armor as Stun Threshold, and 100% of Evasion Rating as Ailment Threshold

Enemies gain an Accuracy Penalty based on distance

Maximum Evade Change and Physical Damage Reduction becomes 50%

Unleash Hell!

Grants the Supporting Fire skill, which lets the Mercenary the ability to summon a rain of arrows in an AoE area

Cannons, Ready!

Totems gain 30% Skill Speed, and only use skills when you fire a Projectile

Judge, Jury, and Executioner

Unlocks the Concentration mechanic

Enemies have Max Concentration equal to 40% Max Life

Enemy Concentration depletes at a rate of 100% Damage Dealt, lowering Cooldown recovery

Enemies gain Concentration back over time after 5 seconds

No Mercy

Deal up to 30% more Damage to enemies based on their missing Concentration

Grants Sorcery Ward, but reduces Armor and Evasion by 50%

Ceremonial Ablution

Empowers Sorcery Ward by 50% and reduces Sorcery Ward recovery time by 50%

Zealous Inquisition

10% chance for enemies you kill to Explode, dealing their Max Life as damage

Chance doubled against Undead and Demons

Mana Leech becomes an Instant skill

Consuming Questions

Mana Leech also recovers Energy Shield, but it does not recharge normally

23% chance to gain 25%extra Chaos Damage with hits

13% chance to gain 50% extra Chaos Damage with hits

7% chance to gain 100% extra Chaos Damage with hits

Waking Dream

Grants the Into The Breach skill, granting Breach status in non-Breach zones

Flames of Chayula duration is doubled

Embrace the Darkness

Replaces Spirit with Darkness, which is Reserved at a 1:1 ratio instead of taking damage to your Life (if possible)

Grasp of the Void

Gain 1% damage as extra Chaos Damage for every 20 Unreserved Darkness

Darkness Reservation duration reduced by 50%

Effects

Lead me through Grace…

Gain 1 Spirit for every 6 Energy Shield on Body Armor

Gain 1 Spirit for every 15 Evasion on Body Armor

Removes ability to gain Spirit from Equipment normally

…and Protect me from Harm

Reduces Evasion by 40%

Faith is a Choice

Grants the Meditate skill, allowing you toOverchargeyour Energy Shield for double its normal maximum

Gain extra 10% of damage as Cold Damage

Create Freezing Ground when attacking Freezing enemies

…and I Shall Rage

Grants the Unbound Avatar skill, allowing you to become temporarily massively empowered

Critical Hits ignore non-negative enemy Elemental Resistances

…and Scatter Them to the Winds

Grants the Elemental Expression skill, which triggers a massive elemental explosion with melee Critical Hits

Avidity

30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges

Thrilling Chase

Benefits from consuming Frenzy Charges for your skills have a 5% chance to be doubled

You have no Accuracy Penalty while at a distance

Specialization: Far Shot

Projectiles deal more damage after traveling for 3.5 m, scaling up to 20% after 7m

Specialization: Point Blank

Projectiles deal up to 20% more damage before traveling for 3.5m, scaling down to 0% bonus to enemies beyond 7m

Skills fire an additional Projectile

You can apply an additional Mark

Gathering Winds

Gain Tailwind on Skill use, which stacks togrant increased Movement Speedand Skill Speed, but lose all stacks upon being hit

Take 3% less damage per Tailwind stack

50%more Flask Charges gained

Enduring Elixirs

Life Flask Effects are not removed when Unreserved Life is Filled

Life Flask Effects do not Queue

Contagious Contamination

The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters

Double the number of Poisons you can inflict on Enemies

35% less Poison Duration

Brew Concoction

Grants the Ranger the ability to brew one of five concoctions, which use Mana Flask charges to create thrown weapons

30% less Movement Speed Penalty when using Skills while moving

Your speed is unaffected by Slows

Now and Again

All Skills have a 33% chance to not consume a Cooldown when used

Unbound Encore

Grants the Time Snap skill, which resets the cooldown of other Skills

Ultimate Command

Grants the Time Freeze skill, which freeze all enemies in place in a large area

Footprints in the Sand

Grants the Temporal Rift skill, which lets you return to a prior location with the Life and Mana you had at the time

Quicksand Hourglass

Every 12 sec, gain 50% bonus Cast Speed for 4 sec

Apex of the Moment

Enemies in your nearby Presence are Slowed by 20%

30% of all damage taken Recouped as Life

Recoup Effects instead occur over 4 sec

Scouring Winds

All elemental Exposure you inflict lowers the affected Resistance by an additional 20%

Tempest Caller

Grants the Elemental Storm skill, which lets you create a storm on a location that deals Elemental damage

Elemental Storm has a 150% faster Cooldown recovery rate

Heavy Snows

Targets can be affected by your Chills at the same time

Your Chills can reduce all affected enemy Action Speed by up to 35%

25% less Magnitude of Chill when inflicted

All Damage from Hits Contributes to Chill Magnitude

Strike Twice

Targets can be affected by two of your Shocks at the same time

50% less Shock effect duration

Grants theArcane Surgeability, increasing Cast Speed and Mana Regeneration

Force of Will

1% increased effect of Arcane Surge for every 15 maximum Mana

Heart of the Storm

40% of Elemental Damage taken is Recouped in your Energy Shield

Heat of the Forge

Grants the Fire Spell On Hit skill

Coal Stoker

Modifiers to Fire Resistance also grant 50% of their value to Cold and Lightning Resistance

Forged in Flame

Modifiers to Max Fire Resistance also grant Max Cold and Lightning Resistance

Against the Anvil

Grants the Temper Weapon skill, which allows the Warrior to smith their weapon and grant it Combust damage on the next few hits

Living Weapon

Grants the Manifest Weapon skill, which allows the Warrior to summon a copy of their currently-equipped weapon to fight alongside

Smith’s Masterwork

Can only use Normal Body Armor, but also unlocks access to 12 unique Smith of Katava skills that will enhance Normal Body Armor in various ways

50% more Armor from equipped Body Armour

Earthbreaker

20% chance for Slam Skills you use yourself to cause Aftershocks

Every second Slam Skill you use yourself is Ancestrally Boosted

Carry a chest which adds 20 Inventory slots

50% increased effect of small Passive Skill Tree skills

40% boosted Damage against Heavy Stunned enemies

15% boost to Maximum Life

Break Armor equal to 10% of Hit damage dealt

Enemy Armor can be broken below 0, increasing damage taken

Jade Heritage

Grants the Encase in Jade skill, protecting the player from all damage but completely restricting movement

Answered Call

Grants the Ancestral Spirits skill, summoning an Ancestral Spirit minion whenever you summon a Totem

If the Totem is destroyed, the minion is de-spawned

Wooden Wall

20% of damage from Hits is taken from your nearest Totem’s Life before your own Life

Renly’s Training

Gain 40% of your base chance to Block from equipped Shields instead of the Shield’s intrinsic value

Turtle Charm

Reduce Block Chance by 35%, but you can Block without a Shield raised

Warcaller’s Bellow

Corpses in your Presence Explode when you use a Warcry, dealing 25% of their Max Life as Physical damage

Completely remove all Warcry cooldowns

Sanguimancy

Grants the Life Remnants skill,allowing you to restore Lifefrom enemies and spawn Life Remnants

Life Remnants restore Life and can Overflow your Max Life total

Your Curses have an infinite duration

Gain 10% of damage as extra Physical damage

Elemental damage also contributes to Bleeding strength

1% increased Critical Damage Bonus for every 40 Max Life

Base Critical Hit Chance for Spells becomes 15%

Grasping Wounds

25% of Life loss from Hits is instead spread out over 4 sec

Crimson Power

Your Body Armor’s Energy Shield rating contributes to your Max Life

20% of Cold Damage taken as Fire Damage instead

20% of Lightning Damage taken as Fire Damage instead

20% of Physical damage is as Chaos Damage instead

Reserves 25% of Life

+1 Max Mana for every 6 Max Life you have

Beidat’s Will

+1 to Max Spirit for every 25 Max Life you have

Beidat’s Hand

+1 to Max Energy Shield for every 8 Max Life you have

Demonic Possession

Grants the Demon Form skill, unlocking the ability to shapeshift into a Demon and empower your spells

Depletes over time as you accumulate Demonflame, until your Life reaches 1

Max Demonflame increased to 10

Pyromantic Pact

Replace Mana with Infernal Flame, and assign an Infernal Flame cost for every Skill that would use Mana

Casting Skills builds up your Infernal Flame meter instead of depleting Mana

Take devastating damage when Infernal Flame reaches its maximum

Bringer of Flame

While not on Low Infernal Flame, all damage from you and Allies in your nearby Presence contributes to Ignite Chance

Seething Body

While on High Infernal Flame, you and all nearby Allies in your presence gain 20% of damage as Fire Damage

Loyal Hellhound

Grants the ability tosummon an Infernal Hound minion, which takes 20% of your incoming damage, ignites enemies, and revives itself

Grinning Immolation

Ignite when you deal a Critical Hit, taking 15% Life and Energy Shield as Fire Damage every second, but granting +30% Critical damage

Necromantic Conduit

Grants Unholy Might to you and nearby Allies while you do not have Low Mana

Saps 5% Mana every second

Dominion over Flesh

You can apply an additional Curse, and Curses can affect Hexproof enemies

Rupture the Soul

Cursed enemies you kill have a 33% chance to explode and deal 25% of their Max Life as Chaos Damage

Blackened Heart

Magnitude of Unholy Might buggs increased by 4% per 100 Max Mana

Eldritch Empowerment

Non-Channeling Spells cost 3% Max Energy Shield, but deal 30% more damage

Spending Energy Shield does not interrupt its Recharge

Crystalline Phylactery

Can use this to socket one non-Unique Jewel

Doubles the effect of the socketed Jewel, but costs 50% more Mana if you do not have any Energy Shield

Price of Power

Non-Channeling Spells can use Power Charges to increase damage by 25%

Soulless Form

10% of incoming Damage bypasses your Energy Shield

Base Mana Regeneration is removed, instead, regenerate Mana equal to 6% of your Max Life per second

Eternal Life

Your Life total cannot change while you have an Energy Shield