Fallout Shelteris a unique entry in the long-runningFalloutfranchise, as it foregoes the usual action-adventure RPG approach and opts for a charming community management and survival experience. Launched back in 2015, a few months beforeFallout 4,Fallout Shelteroffers a special way to experience the post-apocalyptic world.

InFallout Shelter, players get to have control of their own Vault, with the main objective to keep one’s community alive and happy, which is easier said than done.Fallout Sheltershines in the simulation genre, and the prospect of a full-blown sequel doesn’t seem too far out of the realm of possibility. While nothing has been confirmed about such a follow-up, the knowledge gained fromFallout 4’s settlement-building mechanics offers a natural progression forFallout Shelterto follow.

Fallout Shelter Tag Page Cover Art

A Fallout Shelter Sequel Should Take Note of Fallout 4’s Settlement Building

Building Beyond the Vault

InFallout Shelter, the primary focus of the gameplay is kept to the underground Vault communities. Since many of the otherFalloutchapters don’t really spend a lot of time in the Vaults,Fallout Shelter’s focus on the underground, post-nuclear communities is what makes it so compelling. However, also taking community building to the surface would be a fun way to evolve the spin-off while offering players more options.

The underground nature ofFallout Shelter’s Vaults can make survival tricky. Players can only keep a certain number of Vault Dwellers within the community, meaning evictions are sometimes necessary. A sequel offering an above-ground settlement option could make population management easier while balancing it with the difficult and horrific threats that exist outdoors.

InFallout Shelter, Vaults can hold a maximum of 200 people. When reaching this limit, pregnant Vault Dwellers will stop giving birth and no new arrivals can enter.

Fallout 4’s Settlement Building Showcased in a New Light

PreviousFalloutchapters were great in their own right, but one of the strongest upgrades given toFallout 4was its emphasis on settlement building. Not only do these settlements provide shelter, but they also bring a deeper level of immersion to the game while players try to surviveThe Commonwealth and its surrounding wasteland. It’s a shining feature in the franchise’s fourth mainline title, and a fresh version ofFallout Shelterwould likely only benefit from including a similar option.

Fallout Shelter Demonstrating the Different Dangers of the Franchise

On the surface, the Vaults ofFalloutseem safer, but that is hardly the case. Both theVaults and the wastelands inFallout’s lorehold their own unique sets of threats, and a sequel featuring both settings would be able to showcase the contrasting dangers. Vault Dwellers inFallout Shelterwill sometimes have to venture out into the wasteland for supplies, but there has yet to be any way to make proper shelter outside the Vaults. Ultimately, offering the option to manage both Vaults and settlements could bring players an even more balanced experience.

Of course, there has yet to be any word on an officialFallout Sheltersequel, but it’s not impossible. Thanks to the success of Amazon Prime’sFalloutseries, the franchise has seen a huge boom this year, and evengames likeFallout Shelterthat are nearly a decade old are getting a new lease on life. A sequel may never happen, but if Bethesda decides to take that leap, providing players with a variety of wasteland biomes on top of Vault management could be the most effective way for a follow-up to top a survival game that is already a lot of fun.