FromSoftware's Next Game Should Have Named Protagonist Like Sekiro's Wolf
FromSoftware has an interesting relationship with its stories. Ever since the days ofKing’s Field, the developer has emphasized environmental storytelling and obscure dialog over traditional methods of narrative delivery, like abject exposition and a steady pace of cinematics. Games likeBloodborneandElden Ringshow how effective this style of storytelling can be, as it builds a strong, sometimes uncomfortable atmosphere, while allowing players to make their own interpretations. It also synergizes with custom protagonists, which have been featured in just about every FromSoftware project sinceDemon’s Souls, with a few notable exceptions, not the least of which beingSekiro: Shadows Die Twice....